GooRoo
QML-colors
Struggling with colors?
Now you have an easier way of doing simple color transformations in QML bindings. See the example below:
Rectangle { id: r1; color: 'red' }
Rectangle {
// oh god, I just wanted to add some transparency
color: Qt.rgba(r1.color.r, r1.color.g, r1.color.b, 0.8)
}
What if you could write it like this?
Rectangle {
color: rgba(r1.color, 0.8)
}
Or even like this?
Rectangle {
color: $.fadeOut(r1.color, 20 .percent)
}
Interested? Then welcome aboard! Let's see some examples.
With this library you can…
…construct color objects
in many various ways
Rectangle {
color: rgba('indigo', 0.8) // ⇒ #cc4b0082 (as ARGB)
}
Rectangle {
color: q`#036` // ⇒ #003366
}
Rectangle {
color: q`r:${128} g:${0} b:${255}` // ⇒ #8000ff
}
And even imperatively out of color
-properties
Item {
Component.onCompleted: {
const c = q`yellow` // It looks like a string, but it's an object!
// this is expected
console.log(q`yellow`) // ⇒ #ffff00
// but let's try this
console.log(q`yellow`.r) // ⇒ 1.0
console.log(q`yellow`.g) // ⇒ 1.0
console.log(q`yellow`.b) // ⇒ 0.0
}
}
…use units
Rectangle {
color: $.adjustHue('#036', +45['°']) // ⇒ #1a0066
}
Rectangle {
color: cc`#036`.lighten(60 .percent).color // ⇒ #99ccff
}
…rely on a whole bunch of auxiliary color functions
Rectangle {
color: $.mix('#036', '#d2e1dd', 75['%']) // ⇒ #355f84
}
Rectangle {
color: $.scale('#d2e1dd', {hsl: {l: -10['%'], s: +10['%']}}) // ⇒ #b3d4cb
}
Rectangle {
color: $.desaturate('#f2ece4', 20 .percent) // ⇒ #eeebe8
}
…chain as many transformations as you need
Rectangle {
color:
cc`#0000ff`
.adjustHue(-105 .deg)
.desaturate(20 .percent)
.mix('red', 85 .percent)
.adjust({alpha: -30 .percent})
.color // ⇒ #b33cc341
}
…work with color
s imperatively
Rectangle {
color: {
let newColor = cc`darkorange`
console.log(newColor) // ⇒ #ffa500
console.log(newColor.hue, newColor.saturation) // ⇒ 0.108 1.0
newColor.hue = 20 .deg
newColor.saturation = 65 .percent
console.log(newColor) // ⇒ #d2642d
return newColor.color
}
}
…and maybe something else
but I don't even remember.
Wanna use it?
Convinced? Get started now!
Not yet? Anyway, read the documentation and you'll change your mind.